ColorPath / Guides
Guides.
Things we had to work out while building a colour puzzle game, written down properly. No listicles, no affiliate links — just the tests and the reasoning, including the parts where we got it wrong first.
How to tell if an iPhone game really works offline
“Play offline” is a marketing line, not a guarantee. The five-minute airplane-mode test, the six ways games break without Wi-Fi, and what to check on the listing before you install.
Puzzle games with no timer, no lives and no streaks
Calm is a property of the rules, not the art. The six mechanics that break it, how to spot each one from the App Store listing, and a three-minute in-game check.
Color-blind friendly puzzle games: what actually works
Why a palette swap is the weaker fix, five tests you can run in two minutes, and what a colour-blind review changed in our own game — including the shape we had to throw away.
How to solve a ColorPath puzzle: six techniques
Scarcity, corners, direction locking, the four-cell hole rule, the T-shaped gap that is always dead, and the checkerboard split that cracks a boss deck.
About these guides
They are written by SLOCC LLC, the studio behind ColorPath, and every claim about our own game is one you can check in the app. Where a guide covers ground that touches how ColorPath works, it says so plainly rather than pretending to be neutral — including the parts that are not flattering, like the ads that need a network and the palette that failed its first colour-blind review.